ModelVillage
A downloadable game for Windows
This is my submission for the GMTK 2024 game jam. This is my First Game Jam.
The Original idea: To make Mini AI which will do their own thing, gathering resources, building and such while the player will use the gathered resources to exchange for points to get new tiles to allow the NPCs to expand and evolve. If the player take resources to quickly in exchange for points, the NPCs will be angered and will organize a revolt. The player will then be "killed" by a giant that is overlooking the player as is the player is overlooking the NPCs. If the player help the NPCs grow, they will eventually build a monument to celebrate and the player then "wins".
The Reality:
While I though I knew enough about working with UE5 to at least make one complete gameplay loop, turns out I still have a lot to learn >.<. Moreover, due to work, I can only put the weekends to work on this project and unfortunately cannot finish it on time.
So the current version 0.4.2 has the NPC walking towards a tree tile, then bringing it to a empty tile to "build".
WASD to walk, mouse to look.
You can place tiles when looking at the table and pressing left click.
When looking at table, press "r" to rotate tile preview.
You can scroll to change cards (current only 3).
Press "tab" or "ESC" to quit game.
Known Bugs:
The game will crash when the NPC moves for a while. It seems like it is caused by two place in the code:
- releasing a Smart object when it is already free
- accessing a invalid building
I am not sure how both of them has occurred, but as I will work until 1700 on the day of submission, I cannot work to fix this before Submission.
(V0.2 should be free of crashes, but it is very fundamental. It doesn't even have a quit button ) (Now you will play it forever)
Time Taken:
~38 Working Hours (Over 16/08 18:00- 19/08 23:30)
This Game Jam has been one of my most focused activity so far. Despite slower than expected progress when factoring the game jam period, I am surprised by how fast I can come up with the implemented system considering I worked more than 60 hours in my last project to achieve similar result. While it is a shame that I can't finish on time, I think this is a good base for me to experiment with UE5's AI system and prepare for my long term project. I will definitely be finishing this game later on.
Latest Version: 0.4.2 (Not even a game)
Status | In development |
Platforms | Windows |
Author | Yogchiu |
Genre | Simulation |
Tags | Game Maker's Toolkit Jam |
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